BTW for my projects with Android I developed a nice little converter in JavaScript, which can convert blender objects into either a custom format for 3d objects, which can be read efficiently by OpenGL (including uv, however no weights/bones yet) or SVG for use as scalable icons :D

The base for this converter is my BlenderJS library
http://phychi.com/BlenderJS/blender.js

If you wish, I can publish the source code of the converter (and the reading of the opengl-files)
phychi.com/BlenderJS/blender.js

182890047s ago, by Antonio